Last updated March 4, 2004
With your sewing kit, place the appropriate pattern and a ruined wolf pelt into the sewing kit. If you follow through skillfully, you will produce the appropriate small sized clothing.
With your sewing kit, place the appropriate pattern and a ruined cat pelt into the sewing kit. If you follow through skillfully, you will produce the appropriate medium sized clothing.
With your sewing kit, place the appropriate pattern and a ruined bear pelt into the sewing kit. If you follow through skillfully, you will produce the appropriate large sized clothing.
A detailed guide to the creation of clothing.
To become a Tailor, you will need a Sewing Kit. Sewing Kits can be bought at
most leatherworking shops.
Once you have a Sewing Kit and the correct component pieces, you will need a
pattern for the garment you wish to make.
Place the pattern and the raw material in your Sewing Kit. Start sewing.
ON SIZING AND ARMOR
Armor must be sized to your client. There are three sizes of armor:
Small, Medium & Large. Some races can wear more than one size of armor.
Barbarians, Ogres & Trolls wear large armor. Large armor is tailored
from BEAR pelts.
Barbarians, Elves, Erudites, Half-Elves & Humans wear medium armor.
Medium armor is tailored from CAT pelts.
Dwarves, Elves, Gnomes & Halflings wear small armor. Small armor is
tailored from WOLF pelts.
PATCHWORK ARMOR
Patchwork Armor must be sized to your client.
The size of the armor is determined by the RUINED Pelt used. The armor
piece sewn is determined by the pattern.
Studs for Studded Armor and Steel Boning for Reinforced Leather Armor
can be forged by blacksmiths.
STUDDED ARMOR
Studded Armor must be sized to your client.
The size of the armor is determined by the MEDIUM QUALITY Pelt used.
The armor piece sewn is determined by the pattern.
Each piece of Studded Armor requires metal Studs.
Masks require 1 Stud.
Gorgets, Belts, and Bracers require 2 Studs.
Caps, Shoulderpads and Sleeves require 3 Studs.
Cloaks, Gloves, Pants and Boots require 4 Studs.
Tunics require 5 Studs.
REINFORCED LEATHER
Reinforced Leather must be sized to your client.
The size of the armor is determined by the HIGH QUALITY Pelt
used. The armor piece sewn is determined by the pattern.
Each piece of Reinforced Leather requires Steel Boning.
Masks, Gorgets and Bracers require 1 piece.
Caps, Shoulderpads, Cloaks, Sleeves and Gloves require 2 pieces.
Boots and Pants require 3 pieces.
Tunics require 4 pieces.
A BACKPACK is made from: A Backpack pattern and a High Quality Bear Pelt.
The traditional garments of the disciples of Master Wu are sewn from the appropriate pattern and Silk Swatches cured with a mixture of Four Heady Kiolas and a Vial of Viscous Mana.
Caps, Masks, Collars, Mantles, and Wristbands require one silk swatch. A sash, sleeves, or slippers require two silk swatches. Shirts, cloaks, and pantaloons require three silk swatches.
... the orcs struck without warning, and only by skill did I manage to escape. With no hope of returning to our temple, I hide in this empty camp and devise new methods of making stronger uniforms. Maybe one day our improved garb will save a Brother's life.
The silk from the giant spiders has proved to be stronger and lighter than I had dreamed. It requires but two silks to make a swatch, and one swatch is enough for any part of a raw silk uniform but the tunic and leggings.
Thinking of a way to improve the silk, I recalled the words of Master Thos many seasons ago. He waves a bottle of kiola in front of me and proclaimed, "This is both drink...and weapon. Raw silk has many desirable properties, Apprentice Wu, but when cured with kiola... there is no better battle uniform for a Brother of the Silent Fist..." I wonder what other wisdom I would have learned if he had not fallen asleep.
Heeding his wisdom, I have tried mixing various amounts of kiola with silk during the curing process and have found the results encouraging. The cured silk is much stronger and lighter than the raw silk, unfortunately sometimes it takes more silk to make cured armor than the raw armor.
Before the massacre by the orcs we had engaged in conversation with a traveling Enchantress by the name of Minlapus. Observing our techniques of silk tailoring, she offered to provide us with vials of thickened mana. By using a greater lightstone and the enchanting fluid she claimed we could make gauntlets capable of smiting creatures impervious to our bare hands. A side benefit is that the gauntlets would emit light, a boon in this dim forest known as Lesser Faydark.
One note I should make is the method by which the nearby centurions make whips. It appears that they carefully trap a wolf and use its pelt, curing it with kiola, with a whip pattern. A simple process, but one I had not seen until now.
Dawn approaches, so I must put my quill down and cover my lightstone. The orcs will be patrolling soon.
The simplest of hand crafted quivers can be made in a tailoring kit with
a High Quality Cat Pelt and a Quiver Pattern.
There have been archers who have developed more personal quivers usually
for the sake of style, but it is not my place to reveal their secrets.
The fleeting quiver is an enchanted quiver that allows arrows to be drawn
very quickly.
To craft a Fleeting Quiver you must obtain a Fleeting Quiver Pattern, Aviak
Egg Oil, a High Quality Lion Skin, a Vial of Distilled Mana, and Griffon
Feathers.
I recently had the fortune to purchase a strange silk from a traveler hailing from the deserts of Ro. After expermenting for quite some time with the new material I discovered that when sewn into swatches it could be cured with Purified Mana, threaded with Platinum Thread, and using an appropriate pattern tailored into an armor as strong as steel!! One swatch was sufficient to craft a helm, collar, mask, pauldron, or bracer. Two swatches were needed for a waistband, vambraces, guantlets, or boots. Three swatches were needed for a breastplate, cloak, or greaves.
Vale Leathers
In order to tailor Vale
armor one must first acquire
High Quality Metal Bits, a
needle mold, a thimble mold
and a flask of water and
smith a Vale Sewing Kit. This
must be smithed inthe Vale
forge only. One must also
acquire a water flask and a
Misty Acorn to brew Acorn Oil.
To tailor a Vale Studded
Skullcap, Shoulderpads, or
sleeves, one must acquire an
appropriate Pattern, a Brute
Hide, three Studs and Acorn
Oil.
To tailor a Vale Studded Mask
once must acquire a Mask
Pattern, a Brute Hide, one
Stud and Acorn Oil.
To tailor a Vale Studded
Gorget, Belt or Wristband
one must acquire an
appropriate Pattern, a Brute
Hide, two Studs and Acorn Oil.
To tailor a Vale Studded Tunic
one must acquire a Tunic
Patern, a Brute Hide, five
Studs and Acorn Oil.
To tailor a Vale Studded
Cloak, Gloves, Pants or
Boots one must acquire an
appropriate Pattern, a Brute
Hide, four Studs and Acorn Oil.
To tailor a Vale Reinforced
Skullcap, Shoulderpads, Cloak,
Belt, Sleeves or Gloves
on must acquire an
appropriate Pattern, a High
Quality Brute Hide, two Steel
Boning and Acorn Oil.
To tailor a Vale Reinforced
Mask, Gorget or Wristband
one must acquire an
appropriate Pattern, a High
Quality Brute Hide, one Steel
Boning and Acorn Oil.
To tailor a Vale Reinforced
Tunic one must acquire a Tunic
Pattern, a High Quality Brute
Hide, four Steel Boning and Acorn Oil.
To tailor a Vale Reinforced
Pants or Boots one must
acquire an appropriate
pattern, a High Quality Brute
Hide, three Steel Boning and
Acorn Oil.
The Crafty Tailor
by Meeka Diggs
Every summer in the Vale we
must face the insect season
when the little buggers come
in swarms to feast on our
crops and march on our homes.
This past summer my hubby
returned home from a daily
wander with a captured
spiderling. I was at first
appalled by the creature but
my hubby placed it in a large
wooden cage outside our home
so that the insects could fly
in and get caught in the webs
and the spiderling could not
get out.
Each day the spider would
tear down his web and discard
the silk and soon I had a
large amount of the material
to dispose of.
As I reached for my broom one
day I stumbled and scraped my
palms in the fall. I hurried
to our cupboard for a bandage
and to my dismay there were
non in our home.
That was when Bristlebane
blessed me with a bit of his
craftiness. Taking my trusty
TAILORING KIT, I wove a spool
of SILK THREAD from TWO bits
of SPIDERLING SILK. Once I
had TWO spools of SILK THREAD
I wove a SILK BANDAGE and
bound my injured palms.
With so much silk at my
disposal I quickly ran out of
bags to store it in. Taking
THREE spools of SILK THREAD, I
wove a SILK CORD and then
made myself a SMALL BAG from
the SILK CORD and a LOW
QUALITY WOLF SKIN.
In order to prevent myself
from falling and injuring
myself on the hard floors I
used my remaining LOW QUALITY
SKINS of wolves, cats, and
bears and one SILK THREAD to
fashion some LEATHER PADDING
which I laid on the floors. I
have since had a blacksmith
friend of mine offer to
purchase such padding for use
in his crafting of platemail
armors.
Elven Leathers of the Fier`Dal
In Order to tailor Fier'dal armor one must first acquire Mithril Bits, a needle mold, a thimble mold and a flask of water and smith a Fier'dal Sewing Kit. One must also acquire Oak Bark Tannin, brewed from a Flask of Water and Oak Bark.
To tailor a Mithril Studded Skull Cap, Shoulderpads, or Sleeves, one must acquire the appropriate Pattern, a Sabertooth Tiger Hide, three Mithril Studs and Oak Bark Tannin.
To tailor a Mithril Studded Mask one must acquire a Mask Pattern, a Sabertooth Tiger Hide, a Mithril Studs and Oak Bark Tannin.
To tailor a Mithril Studded Gorget, Belt, or Wristband, one must acquire the appropriate Pattern, a Sabertooth Tiger Hide, two Mithril Studs and Oak Bark Tannin.
To tailor a Mithril Studded Tunic one must acquire a Tunic Pattern, a Sabertooth Tiger Hide, five Mithril Studs and Oak Bark Tannin.
To tailor a Mithril Studded Cloak, Gloves, Pants, or Boots one must acquire the appropriate Pattern, a Sabertooth Tiger Hide, four Mithril Studs and Oak Bark Tannin.
To tailor a Mithril Reinforced Leather Skull Cap, Shoulderpad, Cloak, Belt, Gloves or Sleeves one must acquire an appropriate Pattern, an Excellent Sabertooth Tiger Hide, two Mithril Boning and Oak Bark Tannin.
To tailor a Mithril Reinforced Leather Mask, Wristband, or Gorget one must acquire an appropriate Pattern, an Excellent Sabertooth Tiger Hide, one Mithril Boning and Oak Bark Tannin.
To tailor a Mithril Reinforced Leather Tunic one must acquire a Tunic Pattern, an Excellent Sabertooth Tiger Hide, four Mithril Boning and Oak Bark Tannin.
To tailor a Mithril Reinforced Leather Pants or Boots one must acquire an appropriate Pattern, an Excellent Sabertooth Tiger Hide, three Mithril Boning and Oak Bark Tannin.
FROSTWEAVERS GUIDE TO VELIUM STUDDED AND REINFORCED LEATHER ARMOR
First, skin the creature of its hide.
Second, clean and cure the hide using an oil or tannin.
Third, cut and sew the hide according to the pattern.
Fourth, add the boning or studs.
REINFORCED COBALT DRAKE HIDE
Cobalt Drake Hide
Drake Egg Oil
Pattern
One to Four Velium Bonings
REINFORCED BLACK PANTHER SKIN
Black Panther Skin
Yew Leaf Tannin
Pattern
One to Four Velium Bonings
REINFORCED HAZE PANTHER SKIN
Haze Panther Skin
Yew Leaf Tannin
Pattern
One to Four Velium Bonings
STUDDED ARCTIC WYVERN HIDE
Arctic Wyvern Hide
Cod Oil
Patterns
One to Five Velium Studs
STUDDED TIGERAPTOR HIDE
Tigeraptor Hide
Drake Egg Oil
Pattern
One to Five Velium Studs
OTHMIR FUR CLOAK
Four Othmir Furs, Silver Thread, a Cloak Pattern, and a Vial of Clear Mana.
OTHMIR FUR CAP
Two Othmir Furs, Silver Thread, a Cap Pattern, and a Vial of Clear Mana.
OTHMIR FUR MOCCASINS
Three Othmir Furs, Silver Thread, a Boot Pattern, and a Vial of Clear Mana.
HOLGRESH FUR CLOAK
Four Holgresh Furs, Gold Thread, a Cloak Pattern, and a Vial of Distilled Mana.
HOLGRESH FUR CAP
Two Holgresh Furs, Gold Thread, a Cap Pattern, and a Vial of Distilled Mana.
HOLGRESH FUR MOCCASINS
Three Holgresh Furs, Gold Thread, a Boot Pattern, and a Vial of Distilled Mana.
VELIUM HOUND FUR CLOAK
Four Velium Hound Furs, Platinum Thread, a Cloak Pattern, and a Vial of Purified Mana.
VELIUM HOUND FUR CAP
Two Velium Hound Furs, Platinum Thread, a Cap Pattern, and a Vial of Purified Mana.
VELIUM HOUND FUR MOCCASINS
Three Velium Hound Furs, Platinum Thread, a Boot Pattern, and a Vial of Purified Mana.
Frostweavers Silken Garments
Crystalline Silk
Swatches sewn from the crystalline strands of the velium spiders may be sewn into
exquisite finery.
The materials required are an appropriate pattern, silver thread, and the necessary
amount of silks.
Caps, Masks, Collars, Mantles and Wristbands require One Crystalline Silk Swatch.
Sashes, Sleeves, Gloves, and Slippers require Two Crystalline Silk Swatches.
Shirts, Pantaloons, and Cloaks Require Three Crystalline Silk Swatches.
Ice Burrower Silks
The silk of the Ice Burrowers is of the most resilient of all silken textiles.
Swatches of Ice Silk may be sewn by an experienced tailor.
The materials required are an appropriate pattern, platinum thread, a vial of
purified mana, and the necessary amount of silk.
Caps, Masks, Collars, Mantles and Wristbands require One Ice Silk Swatch.
Sashes, Sleeves, Gloves, and Slippers require Two Ice Silk Swatches.
Robes, Pantaloons, and Cloaks require Three Ice Silk Swatches.
VAH SHIR TAILORING
A detailed guide to the creation of clothing.
To become a Tailor, you will need a Sewing kit. Sewing Kits can be bought at
most leatherworking shops.
Once you have a Sewing kit and the correct component pieces, you will need a
pattern for the garment you wish to make.
Place the pattern and the raw material in your Sewing Kit. Start sewing.
PATCHWORK ARMOR
Tattered Hopperhide is sewn from Damaged Hopper Hides. The armor piece sewn is
determined by the pattern.
Studs for Studded Armor and Steel Boning for Reinforced Leather Armor can be
forged by blacksmiths.
STUDDED ARMOR
Studded Hopperhide is sewn from a Medium Quality Hopper Hide. The armor piece
sewn is determined by the pattern. Each piece of Studded Armor requires metal Studs.
Masks require 1 Stud. Gorgets, Belts, and Bracers require 2 Studs. Caps, Shoulderpads
and Sleeves require 3 Studs. Cloaks, Gloves, Pants and Boots require 4 Studs. Tunics
require 5 Studs.
REINFORCED LEATHER
Reinforced Hopperhide is sewn from High Quality Hopper Hides. The armor piece sewn
is determined by the pattern.
Each piece of Reinforced Leather requires Steel Boning.
Masks, Gorgets and Bracers require 1 piece.
Caps, Shoulderpads, Cloaks, Sleeves and Gloves require 2 pieces.
Boots and Pants require 3 pieces.
Tunics require 4 pieces.
A BACKPACK is made from: A Backpack patterns and a High Quality Hopper Hide
VAH SHIR SILKEN PRODUCTS
A variety of products can be produced by a skilled tailor from the flexible and
durable shadeling and shade silks.
In order to begin working with silks one must acquire sewing kit, raw materials,
and a pattern for garments.
The basic raw materials for silk working are silk swatches, silk thread, and
silk cords.
Silk Thread can be created from two strands of Shadeling Silk.
Silk Swatches can be created from two strands of Shade Silk.
Silk Cords can be created from three silk threads.
Pouches and Bags
Containers of various sizes can be sewn from a Silk Cord and a Hopper Hide.
The size of the container depends on the quality of hide used.
Shade Silk Clothing
Shade Silk Clothing is sewn from shade silk swatches and a pattern
appropriate to the desired article.
Shade Silk Gi's and Shade Silk Leggings require two swatches. All other
articles require only one swatch.
Cured Shade Silk Armor
Cured shade silk armor requires Heady Paeala as a curing agent for the silk
in addition to the pattern and swatches.
Heady Paeala can be obtained from a brewer.
Leggings require two swatches and three heady paealas.
Headbands, Collars, Sashes, Wristbands, and Sandals require one swatch
and two heady paealas.
Masks require only one heady paeala and one swatch.
Mantles, Cloaks, Cleeves, and Handwraps require two swatches and two heady paealas.
Gi's require three swatches and two heady paealas.
Copyright © 2001-2004 by Lokari